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目录:
  • Figure Credits
  • List of Abbreviations
  • Acknowledgments
  • Preface
  • Part 1
  • Introduction
    • 1.1 Lay of the Land
    • 1.2 Assistive Technology (AT): Adoption and Abandonment
    • 1.3 Assistive Technology and the Toolkit
    • 1.4 Elements of the Toolkit
    • 1.5 How to Use this Book
  • Part 2
  • Fundamentals
    • 2.1 Artificial Intelligence (AI) → Intelligence Augmentation (IA)
      • 2.1.1 Canonical Paper
      • 2.1.2 AT Examples
      • 2.1.3 Conclusion
    • 2.2 Design for Failure
      • 2.2.1 Introduction
      • 2.2.2 Domain Background
      • 2.2.3 Background
      • 2.2.4 Error
      • 2.2.5 Intelligence Augmentation
      • 2.2.6 Canonical Paper
      • 2.2.7 AT Examples
      • 2.2.8 Conclusion
    • 2.3 Distributed Cognition
      • 2.3.1 Examples of DC in Our Daily Life and Marks of DC
      • 2.3.2 Canonical Paper
      • 2.3.3 AT Examples
      • 2.3.4 External and Internal Scripts
      • 2.3.5 Conclusion
    • 2.4 Scaffolding
      • 2.4.1 Canonical Papers
      • 2.4.2 AT Design Examples
      • 2.4.3 Conclusion
    • 2.5 Situated Action/Cognition
      • 2.5.1 Canonical Paper
      • 2.5.2 AT Examples
      • 2.5.3 Conclusion
    • 2.6 Socio-technical Environments
      • 2.6.1 Canonical Paper
      • 2.6.2 AT Examples
      • 2.6.3 Conclusion
    • 2.7 Universe of One
      • 2.7.1 Canonical Papers
      • 2.7.2 AT Example
      • 2.7.3 Conclusion
    • 2.8 Wicked Problems
      • 2.8.1 Canonical Paper
      • 2.8.2 AT Examples
      • 2.8.3 Conclusion
  • Models
    • 3.1 Dyads
      • 3.1.1 Canonical Paper
      • 3.1.2 AT Examples
      • 3.1.3 The ASSISTANT System
      • 3.1.4 Conclusion
    • 3.2 The Importance of Representation
      • 3.2.1 Canonical Paper
      • 3.2.2 AT Example
      • 3.2.3 Conclusion
    • 3.3 Tools for Living and Tools for Learning
      • 3.3.1 Tools for Learning
      • 3.3.2 Canonical Paper
      • 3.3.3 AT Examples
      • 3.3.4 Conclusion
  • Technique
    • 4.1 Plans and Actions
      • 4.1.1 Canonical Paper
      • 4.1.2 AT Design Examples
      • 4.1.3 Conclusion
    • 4.2 Low-Hanging Fruit
      • 4.2.1 Canonical Paper
      • 4.2.2 AT Example
      • 4.2.3 Conclusion
    • 4.3 MetaDesign
      • 4.3.1 Canonical Paper
      • 4.3.2 AT Example
      • 4.3.3 Conclusion
    • 4.4 Personalization
      • 4.4.1 Canonical Papers
      • 4.4.2 AT Design Examples
      • 4.4.3 Conclusion
    • 4.5 Symmetry of Ignorance
      • 4.5.1 Canonical Paper
      • 4.5.2 AT Examples
      • 4.5.3 Conclusion
  • Things to Avoid
    • 5.1 Diagnosis and Functionality
      • 5.1.1 Design with Diagnosis
      • 5.1.2 Canonical Paper
      • 5.1.3 AT Design Examples
    • 5.2 I Have a Theory; I Have a Cousin
      • 5.2.1 Theory
      • 5.2.2 Cousin
      • 5.2.3 Canonical Paper
      • 5.2.4 AT Examples
      • 5.2.5 Conclusions
    • 5.3 Islands Of Ability
      • 5.3.1 Canonical Paper
      • 5.3.2 AT Design Examples
  • Further Study
  • Source Documents for Each Idea
    • 6.1 Artificial Intelligence (AI) Intelligence Augmentation (IA)
    • 6.2 Design for Failure
    • 6.3 Distributed Cognition
    • 6.4 Scaffolding
    • 6.5 Situated Action/Cognition
    • 6.6 Socio-technical Environments
    • 6.7 Universe of One
    • 6.8 Wicked Problems
    • 6.9 Dyads
    • 6.10 Importance of Representation
    • 6.11 Tools for Living and Tools for Learning
    • 6.12 Plans and Actions
    • 6.13 Low-Hanging Fruit
    • 6.14 MetaDesign
    • 6.15 Personalization
    • 6.16 Symmetry of Ignorance
    • 6.17 Diagnosis and Functionality
    • 6.18 I Have a Theory; I Have a Cousin
    • 6.19 Islands of Ability
  • Conclusion
  • Bibliography
  • Author Biography

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